Programming the Raspberry Pi (3rd Edition)

  • FabrikantMcGraw Hill Education

Omschrijving

Getting Started with Python

This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

Programming the Raspberry Pi, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot.

  • Configure your Raspberry Pi and explore its features
  • Start writing and debugging Python programs
  • Use strings, lists, functions, and dictionaries
  • Work with modules, classes, and methods
  • Apply object-oriented development methods
  • Create user-friendly games using Pygame
  • Build intuitive user interfaces with guizero
  • Interface with hardware using the gpiozero library
  • Attach external electronics through the GPIO port
  • Add powerful Web features to your projects
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    • Vandaag verstuurd? Je hebt nog Dec 03, 2024 17:00:00 +0100

    Details

    SKU: 17675
    EAN: 9781264257355
    ISBN: 978-1-264-25735-5
    Auteur: Simon Monk
    Taal: English
    Pagina's: 192

    Omschrijving

    Getting Started with Python

    This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required.

    Programming the Raspberry Pi, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot.

    • Configure your Raspberry Pi and explore its features
    • Start writing and debugging Python programs
    • Use strings, lists, functions, and dictionaries
    • Work with modules, classes, and methods
    • Apply object-oriented development methods
    • Create user-friendly games using Pygame
    • Build intuitive user interfaces with guizero
    • Interface with hardware using the gpiozero library
    • Attach external electronics through the GPIO port
    • Add powerful Web features to your projects

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